

The open worlds are empty, lacking any natural curiosities besides quest markers. Some of our bigger complaints, like the creepy eyes and excruciating planet scanning system have been tweaked in post-release patches, but they don’t detract from the larger truth that Mass Effect Andromeda is a game far too big for its own good. We’ve written about the problems we have with Andromeda at length: the squadmates are barely memorable enough to rank, the combat is more nuanced than your relationships, the aliens feel like reskinned humans that are cool with colonization, and despite using the same tools as The Witcher 3 for quest design, the awful writing can’t sustain them. If only excavating a pyramid were as easy as solving a simple glyph-based Sudoku puzzle. After 400 years of continuous space travel in one direction, somehow the new system has fewer alien races, less biodiversity, and even more banal ancient alien tech strewn about each planet.

The promise of a new galaxy, far, far away was too much for Andromeda’s to handle.
